Letters to Lunka: How to Send All 5 Letters and Earn the Extra Day
Letters to Lunka quest guide for Blood of Dawnwalker: how the Sanzhani letter system works, all five message topics, and the reward that extends your clock.
How the Letter System Works
“Letters to Lunka” opens the moment you finish Good Home: the Sanzhani Tsarina offers to carry messages between you and Lunka, your sister imprisoned in Greifberg Castle — the same sister you are racing the clock to save. The rules are simple and worth internalizing early:
- One letter per Sanzhani favor. Each of the five Sanzhani quests you complete earns one message. Good Home supplies the first; the other four come from Come Hither, Pearly and Precious, Burrow Sorrows, and Tiny Dancer.
- Each letter asks one question. You choose the topic: reassuring Lunka that you are coming, asking about your father Pieter, probing Greifberg’s defences, asking what Brencis is doing in the castle, or asking what gift she would like.
- Every reply costs an in-game day. After dictating a letter, let a full day pass — a nearby skip-time shrine handles the waiting — then read the delivered reply in your inventory under quest items.

Step-by-Step Completion
- Finish Good Home and speak to the Tsarina at the Yawning Burrow to send letter one.
- Complete the remaining four Sanzhani quests in any order. Each time, return to the burrow to dictate the next letter — or bank several favors and send multiple letters in one visit to save travel time.
- Wait one day per reply, collecting the letters from your inventory as they arrive.
- After the fifth exchange, read all of Lunka’s replies. The quest closes for 250 XP, and finishing the full Sanzhani cluster unlocks the Tsarina’s Favourite Human trophy.
The Real Reward: A Full Extra Day
Once the correspondence and all five favors are complete, the Tsarina offers her special reward: she pushes Brencis’s coronation back by one full day. This is the only known way to extend the 30-day limit in The Blood of Dawnwalker. On a clock where every quest and several dialogues spend time segments like currency, that day is the single biggest payout of any side content in the game — the reason the whole Sanzhani cluster outranks most main-quest-adjacent content in value.
Timing and Missable Notes
- The chain has no fail state per letter, but if you reach the final quest without finishing the correspondence, the journal records that you chose family over letters and the remaining content locks out. Plan to complete everything by day 25.
- Replies arrive in your inventory; the quest stage only advances when you read them, not when they are delivered.
- Lunka’s answers provide lore about Pieter, the castle, and Brencis’s movements — color, not mechanics, but worth reading for the finale planning.
What Lunka’s Replies Actually Tell You
The correspondence is optional flavor on paper and quietly load-bearing in practice. Lunka’s answers to your five questions — the reassurance, Pieter’s condition, Greifberg’s defences, Brencis’s activities, and her requested gift — fill in the castle picture your infiltration plan will need. Players who read everything arrive at the finale knowing which parts of the family are safe, what Brencis is preparing, and what the rescue window really looks like, which makes the ending checklist choices considerably less blind. Skim at minimum the defences and Brencis answers; they are the two that echo loudest in the endgame dialogue.
The Classic Mistake: Rushing the Finale
The single most common Letters to Lunka regret is timing, not content. Players bank four favors, get absorbed by the endgame rush, and hit the point of no return with the correspondence unfinished — the journal then records that Coen chose family over letters, and the fifth exchange, the 250 XP, and the trophy all evaporate for that run. The fix costs nothing: treat the Sanzhani cluster like a main-quest dependency with a deadline of day 25. If your final-quest window is approaching and the letters are not done, stop the main story and finish the favors first; the day the Tsarina gives back will usually repay the detour on its own.
One last detail: the Tsarina’s courier work is entirely off-screen, so no escort or defense segment is ever required — the waiting is the gameplay, and the shrine network exists precisely to make it painless.
Frequently Asked Questions
Can I send all five letters at once? Yes — bank the favors, visit the burrow, and dictate the remaining letters in a single trip. You still wait a day per reply.
Does Letters to Lunka affect the endings? Not directly, but the extra day it unlocks makes the stricter ending checklists dramatically more achievable.
Do the replies expire if I ignore them? No — delivered letters wait in your inventory indefinitely. Only the correspondence itself fails if you rush the finale first.
Is the extra day a one-time reward? Yes — one day per playthrough, granted when all five Sanzhani quests and the correspondence are complete.
Source: PC Gamer, GamerGuides database, Method, and community walkthroughs, cross-checked for XP and reward values.
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