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Blood of Dawnwalker Story Timeline - All Chapters in Order

The complete story timeline of Blood of Dawnwalker in chronological order. All main quests, side quests, and key events from prologue to ending.

9/18/2026 1.0 Dawnwalker Wiki Team Last updated: 9/18/2026 5 min read

This is the complete story timeline of Blood of Dawnwalker in chronological order. Use it to understand the narrative flow, find where you are in the story, or identify what you missed. Spoiler warning: this page lists all quests and major events.

Story Timeline cover

The Prologue

DayEventLocation
1Arrival in Vale SangoraBriar Sloughs
1Meet EsmeYour family’s home
1Esme falls illYour family’s home
2Gather medicine ingredientsWilds
2Brew the medicineYour family’s home
2Esme recovers or diesYour family’s home
3Brencis’s forces attackVillage
3Escape to the wildsWilds
3Meet the first companionWilds

The prologue takes roughly 2-3 in-game days. Your actions here determine whether Esme survives.

Act 1: The Three Boyars

After the prologue, you have 30 days to defeat the three Boyars and reach the final quest. The order is flexible, but the recommended route is:

Region 1: The North (Days 3-10)

QuestTypeNotes
All Good ThingsMainIntroduction to the region
A Monk and a SaintSideMeet the local healer
Withering AwayMainFirst major choice
Sacred CovenantMainThe RPS minigame
Bad BloodMainFirst boss: the Bald Guy
Night TerrorsSideLacra’s first quest

Boss: The Bald Guy (mini-boss, introduces Perfect Block mechanics)

Region 2: The East (Days 10-17)

QuestTypeNotes
The FirebrandMainMeet Crake and the Manumit
Shadows in the WoodsMainScout the rebellion
Where Loyalty LiesMainMajor choice: spare or expose
Like Father, Like SonSideFamily drama
Live BaitSideVampire hunt
The Beast of BalaurMainSecond boss

Boss: The Beast of Balaur

Region 3: The West (Days 17-24)

QuestTypeNotes
Dead DropMainEspionage mission
If a Tree Falls in a ForestSideEnvironmental puzzle
Page-TurnerSideAnca romance begins
BlasphemyMainReligious conflict
The Unblinking BlasphemyMainThird boss

Boss: The Unblinking Blasphemy

Act 2: The Rebellion Builds

After defeating all three Boyars, the rebellion storyline intensifies. These quests are time-sensitive.

QuestTypeNotes
What Hunts the NightMainSave the healer (Knyazmaker condition)
What Moves the DeadMainRecruit the blacksmith (Knyazmaker condition)
Who Pulls the StringsMainIdentify the true enemy
Hive and SeekSideLacra’s chain continues
Our Rotten RootsSideLacra’s chain continues
The Night of HorrorsSideLacra’s chain continues
Midnight ReckoningSideLacra’s final quest
Rise at DawnMainInitiate the Knyazmaker

Act 3: The Final Confrontation

QuestTypeNotes
A Deal with the DevilMainThe final quest, decides the ending
Brencis, the KnyazBossPhase one of the final boss
Grotesque AscendantBossPhase two of the final boss

The final quest triggers automatically after you complete the prerequisites. There is no way to delay it.

The Two Early Endings

These can be triggered at any point after the prologue:

EndingWhenHow
A Hero They DeserveAny time after prologueLeave through the west gate
Together ForeverDuring Home Sweet HomeStay in the dream

Key Choices and Their Consequences

ChoiceLocationConsequence
Esme’s medicinePrologueShe lives or dies
Spare the informantWhere Loyalty LiesRequired for Knyazmaker
Save the healerWhat Hunts the NightRequired for Knyazmaker
Recruit the blacksmithWhat Moves the DeadBetter Knyazmaker cutscene
Romance LacraMultipleLocks into Patricide if full chain completed
Final dialogueA Deal with the DevilDecides which of the four full endings you get

Speedrun Reference

The current Any% speedrun completes the game in under 8 in-game days. The route skips all side content and rushes the three Boyars. A casual player should take 12-20 days to see most of the content without rushing.

Frequently Asked Questions

Can I do the regions in any order?

Yes. The three Boyar regions can be done in any order. The recommended route (North → East → West) follows the difficulty curve, but you can start anywhere.

What happens if I miss a time-sensitive quest?

Some quests expire if you advance too far. Lacra’s and Crake’s chains must be completed before the final quest. If you miss a step, the ending tied to that character is locked.

Is there a point of no return?

Yes. A Deal with the Devil is the point of no return. Once you enter the final quest, you cannot leave or do other content.

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