Blood of Dawnwalker Story Timeline - All Chapters in Order
The complete story timeline of Blood of Dawnwalker in chronological order. All main quests, side quests, and key events from prologue to ending.
This is the complete story timeline of Blood of Dawnwalker in chronological order. Use it to understand the narrative flow, find where you are in the story, or identify what you missed. Spoiler warning: this page lists all quests and major events.

The Prologue
| Day | Event | Location |
|---|---|---|
| 1 | Arrival in Vale Sangora | Briar Sloughs |
| 1 | Meet Esme | Your family’s home |
| 1 | Esme falls ill | Your family’s home |
| 2 | Gather medicine ingredients | Wilds |
| 2 | Brew the medicine | Your family’s home |
| 2 | Esme recovers or dies | Your family’s home |
| 3 | Brencis’s forces attack | Village |
| 3 | Escape to the wilds | Wilds |
| 3 | Meet the first companion | Wilds |
The prologue takes roughly 2-3 in-game days. Your actions here determine whether Esme survives.
Act 1: The Three Boyars
After the prologue, you have 30 days to defeat the three Boyars and reach the final quest. The order is flexible, but the recommended route is:
Region 1: The North (Days 3-10)
| Quest | Type | Notes |
|---|---|---|
| All Good Things | Main | Introduction to the region |
| A Monk and a Saint | Side | Meet the local healer |
| Withering Away | Main | First major choice |
| Sacred Covenant | Main | The RPS minigame |
| Bad Blood | Main | First boss: the Bald Guy |
| Night Terrors | Side | Lacra’s first quest |
Boss: The Bald Guy (mini-boss, introduces Perfect Block mechanics)
Region 2: The East (Days 10-17)
| Quest | Type | Notes |
|---|---|---|
| The Firebrand | Main | Meet Crake and the Manumit |
| Shadows in the Woods | Main | Scout the rebellion |
| Where Loyalty Lies | Main | Major choice: spare or expose |
| Like Father, Like Son | Side | Family drama |
| Live Bait | Side | Vampire hunt |
| The Beast of Balaur | Main | Second boss |
Boss: The Beast of Balaur
Region 3: The West (Days 17-24)
| Quest | Type | Notes |
|---|---|---|
| Dead Drop | Main | Espionage mission |
| If a Tree Falls in a Forest | Side | Environmental puzzle |
| Page-Turner | Side | Anca romance begins |
| Blasphemy | Main | Religious conflict |
| The Unblinking Blasphemy | Main | Third boss |
Boss: The Unblinking Blasphemy
Act 2: The Rebellion Builds
After defeating all three Boyars, the rebellion storyline intensifies. These quests are time-sensitive.
| Quest | Type | Notes |
|---|---|---|
| What Hunts the Night | Main | Save the healer (Knyazmaker condition) |
| What Moves the Dead | Main | Recruit the blacksmith (Knyazmaker condition) |
| Who Pulls the Strings | Main | Identify the true enemy |
| Hive and Seek | Side | Lacra’s chain continues |
| Our Rotten Roots | Side | Lacra’s chain continues |
| The Night of Horrors | Side | Lacra’s chain continues |
| Midnight Reckoning | Side | Lacra’s final quest |
| Rise at Dawn | Main | Initiate the Knyazmaker |
Act 3: The Final Confrontation
| Quest | Type | Notes |
|---|---|---|
| A Deal with the Devil | Main | The final quest, decides the ending |
| Brencis, the Knyaz | Boss | Phase one of the final boss |
| Grotesque Ascendant | Boss | Phase two of the final boss |
The final quest triggers automatically after you complete the prerequisites. There is no way to delay it.
The Two Early Endings
These can be triggered at any point after the prologue:
| Ending | When | How |
|---|---|---|
| A Hero They Deserve | Any time after prologue | Leave through the west gate |
| Together Forever | During Home Sweet Home | Stay in the dream |
Key Choices and Their Consequences
| Choice | Location | Consequence |
|---|---|---|
| Esme’s medicine | Prologue | She lives or dies |
| Spare the informant | Where Loyalty Lies | Required for Knyazmaker |
| Save the healer | What Hunts the Night | Required for Knyazmaker |
| Recruit the blacksmith | What Moves the Dead | Better Knyazmaker cutscene |
| Romance Lacra | Multiple | Locks into Patricide if full chain completed |
| Final dialogue | A Deal with the Devil | Decides which of the four full endings you get |
Speedrun Reference
The current Any% speedrun completes the game in under 8 in-game days. The route skips all side content and rushes the three Boyars. A casual player should take 12-20 days to see most of the content without rushing.
Frequently Asked Questions
Can I do the regions in any order?
Yes. The three Boyar regions can be done in any order. The recommended route (North → East → West) follows the difficulty curve, but you can start anywhere.
What happens if I miss a time-sensitive quest?
Some quests expire if you advance too far. Lacra’s and Crake’s chains must be completed before the final quest. If you miss a step, the ending tied to that character is locked.
Is there a point of no return?
Yes. A Deal with the Devil is the point of no return. Once you enter the final quest, you cannot leave or do other content.
Related Guides
- Main Quest Order — Detailed quest walkthrough
- All Quests List — Complete quest index
- Endgame Checklist — What to finish before the final quest
- All Endings Overview — The complete endings hub
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