Give St. Tyna's Relic to the Soldiers? Most Precious Thing Choice
Hand St. Tyna's Relic to Brencis's soldiers in Blood of Dawnwalker or keep it? The Most Precious Thing choice: safe passage now, or an Epic amulet - plus the fight.
A squad of Brencis’s soldiers is waiting at the infirmary window when you return with the relic — and they expect you to hand it over. Most Precious Thing ends in a trade: the Relic of St. Tyna for unhindered passage to the library, or your fists for an Epic amulet. This guide covers both prices.

The Setup: Most Precious Thing
The quest runs through St. Tyna’s territory, beginning at an infirmary window where one of Brencis’s soldiers makes an arrangement he expects to be honored: recover what was taken, and hand it over. The trail leads to the sacristy, where Coen recovers the Relic of St. Tyna — a genuinely valuable item, not a quest token. Return to the window with it, and the game makes the choice explicit: give him the relic, or keep it and fight through him and his two companions.
The Two Outcomes
| Choice | Result |
|---|---|
| Give the relic to the soldiers | You lose the Relic of St. Tyna permanently. Safe passage to the library — no fight |
| Keep it | The relic stays in your inventory. You fight three of Brencis’s soldiers, then take the passage anyway |
Crucially: both choices open the same route. The concurrent quest it serves — the St. Tyna’s Grove investigation — proceeds either way, so this is a straight value question, not a gate.
What the Relic Is Worth
Community-documented testing makes the math easy: the Relic of St. Tyna is an Epic amulet that boosts Witchcraft Ability stats — a real build item, not vendor trash. If Witchcraft is not your school, it still sells for around 151 Denarii, more than most side-quest payouts at this stage.
Against that: a three-soldier fight. It is not a boss encounter. With a leveled silver weapon and one healing item, most builds clear it without drama — and you keep the XP for completing the quest this way.
The Recommendation
Keep the relic. The “safe passage” you are buying is a fight you can win in under two minutes, and the amulet outvalues the convenience on every axis — equipment if you are a Witchcraft build, coin if you are not. Handing it over only makes sense for a role-playing Coen who has decided that open conflict with Brencis’s men, this early, is a price he will not pay.
The recommendation, restated for planners: this quest sits in the same St. Tyna’s Grove cluster as Lost Blood and the Echoes of the Silenced Bells thread, so route them together. Clearing the grove’s quests in one sweep costs fewer time segments than scattering them across the month — and arriving at the relic decision with a full inventory of healing items makes the “keep it” branch a formality rather than a gamble.
Frequently Asked Questions
Does keeping the relic lock the library or the follow-up quest? No. Both paths open the same passage and the same subsequent beats; the only variable is whether you own the amulet afterward.
Can you get the relic back if you surrender it? No confirmed buy-back. Treat the handover as permanent.
Does this choice affect Infamy or the Court arc? No — it is a self-contained side-quest trade with no Court or ending consequences.
What is the library passage actually for? It serves the concurrent St. Tyna’s Grove investigation — the same thread that runs through Lost Blood — letting you proceed without the detour of fighting through the checkpoint. Both paths converge on the same next objective.
Any tips for the three-soldier fight? Fight in the open rather than at the window, perfect-block the spear soldier’s thrusts first, and keep the Epic amulet’s Witchcraft stats in mind for your own build even if you plan to sell it later — 151 Denarii is the floor of its value, not the ceiling.
Does the game warn you before the choice? Yes — the handover prompt is explicit, and you can step away from the window to prepare, buy tonics, or finish other St. Tyna’s business first. Nothing forces the decision the moment you return with the relic.
Where does the choice trigger? At the end of Most Precious Thing, at the infirmary window where the quest began, after the soldier’s grieving grace period. The whole exchange takes one conversation — decide before you speak to him, because the prompt commits immediately and there is no take-backsies on either branch.
Related Guides
- Echoes of Silenced Bells area choices — St. Tyna’s Grove’s other quiet decision
- Anca character guide — the witch whose notes drive the neighboring ritual
- Camp encounters & choices — dealing with soldiers across the valley
- Best quest order — where Most Precious Thing fits your month
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