Where to Farm Silver & Denarii: Best Spots Ranked
Best money farming spots in Blood of Dawnwalker ranked: the Sanzhana tooth loop, cathedral treasury, waterfall cave, Coward's Path cache - with time-cost analysis.

Money in The Blood of Dawnwalker is not about grinding - it is about knowing which five or six engines exist and switching them on in the right order. The 30-day clock punishes aimless farming: every hour spent chasing coin is an hour not spent on quests, so the best income sources are the ones that piggyback on things you are doing anyway. This guide ranks every serious Denarii method by return on time invested, from the infinitely repeatable to the one-time jackpot.
The Ranking Logic
Two rules govern money in Vale Sangora. First, fixed hoards beat grinding: one-time stashes (treasuries, caves, caches) pay more per minute than any repeatable loop, so clear them early and let the cash compound through trainers and upgrades. Second, the only truly infinite engine is teeth: everything else depletes. A mid-game save with all four engines running sits near 10,000 Denarii with weeks left on the clock - money genuinely stops being a problem once the machine is assembled.
1. The Tooth Loop (Infinite, ~200 Denarii per Tooth)
The single best money source in the game, because it never runs out:
- Unlock the buyers. Complete the side quest near the Sand Gorge sanctuary north of Svartrau (befriending the hidden folk), then rescue the cornered trader at the Small Bridge south of the military camp. She becomes the tooth merchant, and the Sanzhana connection from the first quest opens the full trade.
- Farm teeth from anything humanoid. Bandits, soldiers, guards - every humanoid kill drops teeth.
- Sell in bulk. Community footage prices teeth at roughly 200 Denarii each. A single bandit camp clear is several hundred Denarii of enamel.
- Go infinite. Svartrau’s city guards respawn endlessly. A strong build clears a patrol in under a minute, sells, returns, repeats.
The catch is reputation: farming guards spikes your infamy, and maxing disgrace costs you city teleport and gate access. The disciplined version sells only the teeth you earn naturally through camp clears and story fights, using the guard loop only when you need a fast injection. Either way, this is the engine that funds everything else on the list.
2. The Cathedral Treasury (One-Time Jackpot)
The single biggest fixed payout in Svartrau, and counterintuitively easiest by day:
- At the bell tower, a novice is moving boxes. Offer to help - it costs about one in-game hour - and he lets you inside.
- Up in the tower, a ledger hides the Treasury Key behind it.
- Cross the courtyard to the north-side treasury: shelves of loose gold and silver, and upstairs a stone key (quest item for the Hand of Fate chain) plus a blood vial that grants a skill point and a chunk of Corruption when drunk.
Fold this into your first serious Svartrau visit; the key and vial alone justify the detour even before the coin.
3. The Waterfall Cave (Free Legendary Accessory + Silver)
On Svartrau’s northwestern outskirts, near the bridge facing southwest, two waterfalls run side by side. Walk behind the right-hand one into a hidden cave holding a small fortune: silver items, several purple-tier pieces, and - the reason to come early - an Arbiter-family amulet (community reports describe maximum stamina with reduced attack, block, and physical damage costs). As a zero-combat, zero-cost pickup, this is the best coins-per-minute in the game. You pass the area naturally on routes through the northwest, so there is no excuse to miss it.
4. Coward’s Path Cache (Durandal + Buried Silver)
At the military camp by the broken bridge near Coward’s Path, descend into the valley at its foot. Level-10-range ghosts and wolves guard bodies and chests - one holds a Legendary sword (Durandal) and a treasure map. The map’s dig site sits northeast of a ruined building on a ledge and yields a pile of silverware ready for the Silver Trader. This spot is on the natural beginner route, making it the classic first jackpot: an early Legendary weapon and a silver hoard in one stop.
5. The Silver Arbitrage (Passive Margin)
One Svartrau resident sells silver below what the Silver Trader pays for it. Buy their whole stock, walk it to the fence, pocket the spread. Line both stops up in a single trip so the margin is pure profit with zero time-segment cost. It is a small, finite edge - but it repeats as their stock refreshes, and it teaches the game’s core economic lesson: silver is contraband, and contraband has exactly one buyer, which makes that buyer the most important merchant in the valley.
6. Passive Loot (The Baseline Everyone Undervalues)
The floor under everything: pick up everything. Junk and trade goods convert through the Sell All Junk flow, spare gear sells by tier, and community math puts passive loot income at 2,000–3,000 Denarii per playthrough with zero dedicated farming. Sort inventory by price and weight, dump greedily, and the baseline alone covers healing items and basic training. The junk guide breaks down every category - including the teeth and silver you should never sell to ordinary vendors.
What to Spend It On
Money converts to power fastest through permanent purchases:
- Sword-mastery trainers and witchcraft guides first - direct, irreversible power gains that no drop can replace.
- Blacksmith upgrades for your main weapon; the full +0 to +10 track is expensive (see crafting for the material math) but transforms your best Legendary.
- Skip merchant Legendaries. Everything sold also drops or comes free from quests, and the meta pieces arrive late anyway. Never buy the tooth trader’s ~5,000-Denarii silk thread - a free one exists via the A Beautiful Home chain.
Frequently Asked Questions
What is the fastest way to make money early? Route 4 (Coward’s Path) for the immediate sword-plus-silver injection, then set up the Silver Trader unlock so camp loot stops being dead weight. The tooth loop comes online shortly after.
Is farming Svartrau guards safe? Mechanically safe, reputationally expensive. High infamy raises prices valley-wide and eventually locks city access. Farm bandit camps instead unless you are committed to a high-infamy run.
Does the Bewitching Influence perk matter? Yes - roughly +15% sale prices across the board. Take it before any big liquidation session, especially your first silver sell-off.
When does money stop mattering? Once the trader, the tooth buyer, and the two big one-time hoards are done, most saves report 8,000-10,000 Denarii by mid-game with nothing essential left to buy. At that point, spend freely on consumables and stop optimizing.
Related Articles
quests
Trouble with Silver Walkthrough: The 50 Denarii Silver Brooch
Trouble with Silver quest walkthrough in Blood of Dawnwalker: intervene in the alley, beat the guard, and flip the silver brooch for a profit.
guides
Silver Ore & Silverware: All Locations
Where to find silver ore and silverware in Blood of Dawnwalker: camp loot from Day 5, fixed caches like the waterfall cave and treasury, and dig sites.
guides
How to Sell Silver: Best Prices, Vendor & Unlock
Silver is contraband in Blood of Dawnwalker and only one merchant buys it. Unlock the Svartrau Silver Trader, check prices, and chase the Smuggler achievement.
Was this helpful?
Thanks for the feedback!