Legendary Equipment: All Weapons & Armor Locations
Every Legendary weapon and armor piece in Blood of Dawnwalker and where to find it: Durandal, Hand of Fate, the Arbiter set, Isbrand's Plate, waterfall cave amulet.

Legendary gear in The Blood of Dawnwalker follows one reassuring law: almost none of it must be bought. Every marquee weapon and armor set in the game drops from a boss, sits in a cache, or arrives through a quest chain - the merchants’ Legendary stock is a convenience for the impatient, not a wall (see the best weapons and best armors rankings for what is actually worth hunting). This hub lists every notable Legendary and where it lives, so you can plan a route instead of grinding coin.
Legendary Weapons
| Weapon | How to obtain | Best for |
|---|---|---|
| Imbued Sword of St. Mihai | Forge It Anew quest: recover three sword shards, restore the broken blade, complete the Uriashi blacksmith ritual | Best overall; supernatural damage, crit bonuses, strong Weapon Art |
| Durandal | Ruined cart in the Cursed Chasm (Coward’s Path broken bridge area) - drop into the ravine, clear the wolves, loot the wreck | Early pickup that stays useful; attack and dodge stamina reduction |
| The Hand of Fate | Underground temple beneath Svartrau during the Hero’s End / In the Name of the Father chain - needs the cathedral Stone Key (treasury heist), then the green-glow pit, kobold fight, locked chest. Also sold by the Uriashi Hermit | Witchcraft builds; ability damage, cooldowns, charge regeneration |
| The Purge | Sold by the Silver Trader (stock rotates) and the Uriashi Hermit | Daytime swordmaster; health bonuses, cheaper attacks and blocks |
| Gladius | Higher ledge in the Beast of Balaur’s lair - after the miniboss, do not leave; reach the chest with Shadowstep or Planeshift | Night mortal hunting; vampiric health plus crit bonuses |
| The Vrakhir | Lacra’s quest chain (tunnels and Echo locations) | Night vampire builds; vampiric survivability, bonus damage to mortals |
| Erkas’ Sword | Quest reward (southern Vale Sangora chain) | Echoes and undead; crit plus dedicated supernatural damage |
| The Kingslayer | Quest/legendary drop | Parry builds; widens the perfect-block window, rewards perfect blocks with stamina |
| The Prizewinner | Purchased from Nareh after A Bulwark Against Darkness or while Forge It Anew is active | Reliable health-focused generalist |
| The Runner-Up | Cathedral-complex blacksmith in Svartrau; additional random vendor/chest rolls | Solid spare legendary |
The Uriashi Hermit’s three swords (The Prizewinner, The Purge, The Hand of Fate) require his Witchcraft-gated trust before he will deal.
Legendary Armor & Jewelry
| Piece | How to obtain | Notes |
|---|---|---|
| Arbiter set (4 pieces) | A Bulwark Against Darkness quest, available at Infamy level 4 - gather materials for the Uriashi blacksmith; the free silk thread from A Beautiful Home covers the set’s expensive component | Best all-round set; weapon, claw, witchcraft, and activation-charge bonuses |
| Isbrand’s Plate | Loot from Isbrand’s defeat | Premier claws/vampirism chestpiece |
| Pieter’s Garb | Chest on a cliff reached through Buried Past (Volk’s quest - see the choice guide) | Human crit builds; best crit chance and crit damage on a chestpiece |
| Bakir’s Armour | Loot Bakir’s body after defeating him at the Lunar Manor | Stamina efficiency and blocking economy |
| Ancient Hero’s Armour | Quest chain (southern Vale Sangora) | Witchcraft/supernatural enemies |
| Runic Enchantment | Quest/legendary drop | Highest witchcraft ability damage on a chestpiece - but zero armor |
| Coat of Darkened Scales | World/quest legendary | Vampiric survivability and stamina |
| Amulet of Crimson Steel | Legendary drop | Weapon damage and stamina for jewelry slot |
| Arbiter’s Ring / Medallion of the Arbiter | The waterfall cave behind the right-hand waterfall at Svartrau’s northwest outskirts (free, no combat); Arbiter jewelry also via the set chain | Max stamina, reduced stamina costs, damage reduction |
| Corrupted Pendant | Vampire-corruption content | Vampiric health and ability cooldown reduction |
| Ancient Greaves | Locked behind a specific quest outcome | Best witchcraft trousers; the Arbiter set trousers are the fallback |
| Ring of Quick Strikes / Wolven Bracers | World legendaries | Attack-speed and claw-support pieces |
Build Pairings Worth Knowing
Community testing converges on a few loadout patterns:
- Vampiric builds: Corrupted Pendant + Arbiter’s Ring + The Vrakhir - stacking vampiric health, cooldown reduction, and health-cost reduction into a self-sustaining loop.
- Swordmastery builds: Imbued Sword of St. Mihai or Durandal + Amulet of Crimson Steel.
- Witchcraft builds: The Hand of Fate + Ancient Hero’s Armour + Runic Enchantment chestpiece, stacking witchcraft damage across three slots at once.
- Grounded human builds: Erkas’ Sword + Pieter’s Garb + Ancient Hero’s Armour for health restoration and crit output.
Two Farm-Adjacent Reminders
First, several of these are entangled with the silver economy: the Hand of Fate’s Stone Key hides in the cathedral treasury, and the waterfall cave’s amulet shares a wall with a pile of sellable silver. Route them together. Second, merchant-bought Legendaries are never the plan - everything on sale also drops free, so Denarii is better spent on blacksmith upgrades for the pieces above than on shop stock.
Missables and One-Per-Save Caveats
Two categories deserve special attention before you route your hunt. Quest-outcome gear - pieces like the Ancient Greaves - arrive only through a specific branch of a quest chain, so consult the relevant choice guide before committing; the game does not warn you that an armor piece hangs on a dialogue option. And stock-rotation weapons: the Silver Trader and the Uriashi Hermit restock on their own schedules, so if The Purge or the Hermit’s swords are not on the shelf, check back after their inventory refreshes rather than assuming your run is locked out of them. Everything else on the list waits patiently in the world for as long as the 30-day clock allows.
A final framing note for planners: Legendary acquisition and the main quest order are the same itinerary viewed from two angles. The Forge It Anew chain overlaps the mid-game path south, the Arbiter set wants the Infamy 4 route, and the Hand of Fate’s key hides in a treasury you were going to rob anyway. Hunting gear is never a detour in this game - it is the sightseeing.
Frequently Asked Questions
Is every Legendary obtainable in one playthrough? Effectively yes for the listed pieces, though a few (the Hermit’s swords, silver-merchant stock) depend on unlock timing, and quest-outcome pieces like Ancient Greaves can be missed by choices rather than exploration.
What is the single best early Legendary? Durandal - reachable within hours of the prologue, free, and its stamina reductions carry deep into the game.
Does Legendary gear upgrade? Yes - blacksmiths upgrade any weapon along the +0 to +10 track (see crafting for the silver-ingot math), which is why one beloved Legendary beats a rack of shop epics.
I missed the Stone Key. Can I still get the Hand of Fate? Yes - buy it from the Uriashi Hermit once his trust is unlocked; the quest route is simply the free version.
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