Main Quest Order in The Blood of Dawnwalker (Full Story List)
The complete Blood of Dawnwalker main quest list in order: from the prologue All Good Things through Withering, Sacred Covenant, Bad Blood, Smoke and Ashes,.
Wondering what to do next in The Blood of Dawnwalker? This page lists the main story quests of The Blood of Dawnwalker in the order they appear at launch (version 1.0), so you can check your progress, spot what you have missed, and avoid accidentally rushing past content. For a broader overview of everything on this site, start at the wiki homepage.
How the Main Story of The Blood of Dawnwalker Is Structured
The main questline of The Blood of Dawnwalker is organized as a prologue followed by three acts. Between the big story quests, the game periodically folds you back into its court activities — the Gilded Gauntlet, the Lunar Game, and the Ring — so treat those as part of the main path, not optional side content. The story of The Blood of Dawnwalker is also choice-driven: who stands with you, and how some quests resolve, depends on decisions you make along the way.
Prologue
1. All Good Things
The opening of The Blood of Dawnwalker introduces Coen, his family, and the disaster that sets everything in motion. This is still largely on-rails — pay attention during the dialogue, because the relationships established here echo through the entire story of The Blood of Dawnwalker. After the prologue you gain real control of the open world.
Act I
2. Withering
The first true open-world stretch of The Blood of Dawnwalker. You learn the day/night rhythm, meet the first quest givers, and get your first taste of the map activities — monster lairs, camps, and ancient circles — that feed your progression. Do not rush: this is the best region to practice combat fundamentals.
3. Like Father, Like Son
A story-heavy quest in The Blood of Dawnwalker that deepens the family thread at the heart of the plot. This is one of the early places where your dialogue choices begin to matter, so it is a good first candidate for the manual-save habit described in the beginner guide.
4. Sacred Covenant
The last main beat of the first act of The Blood of Dawnwalker. Expect a difficulty step-up here — by this point you should have spent your skill points, upgraded your gear, and cleared at least a few of the map’s camps and lairs.
Act II
5. Bad Blood
Act II of The Blood of Dawnwalker opens with the consequences of the first act starting to land. The world opens up further and the enemy variety increases. If you have been skipping side quests, this is where the main quest order starts asking more of your build.
6. Smoke and Ashes
A midpoint quest that pushes the central conflict of The Blood of Dawnwalker forward and starts converging the side characters you have met. Watch for choice moments here — mid-game decisions are where the endings begin branching.
7. Ambrus
The story pits you against Ambrus — fought as a formal duel. This is a pure skill check in The Blood of Dawnwalker: no shortcuts, just everything you have learned about dodge and parry timing. Our Ambrus boss guide breaks the fight down phase by phase.
Court Activities Interlude — The Gilded Gauntlet
After Ambrus, The Blood of Dawnwalker folds you into the Gilded Gauntlet, the first of the major court activities. Clearing it feeds your skill points and ultimate perk progress — see the court activities guide for strategy.
8. The Bittersweet Toast
A quieter story beat between the big set pieces — and in The Blood of Dawnwalker, quiet beats are usually where the long-term consequences are decided. Check the choices guide before answering carelessly.
9. Bakir
The Bakir quest culminates in a boss fight during the games — a very different arena from the Ambrus duel. Expect adds, a crowd, and a fight that tests positioning more than pure timing. The Bakir boss guide has the breakdown.
Court Activities Interlude — The Lunar Game and the Ring
The second court stretch of The Blood of Dawnwalker runs through the Lunar Game and the Ring. Both feed the same progression track as the Gauntlet, so keep your completion streak going before pressing on with the story.
Act III
10. Xanthe
The final act of The Blood of Dawnwalker centers on Xanthe and the endgame decisions the whole story has been building toward. Before you commit to anything in this stretch, make a fresh manual save — the endings guide explains how the last act of The Blood of Dawnwalker locks in your outcome, including the route to The Turncoat ending.
What to Do If You Get Stuck
If the main quest of The Blood of Dawnwalker ever feels too hard, the answer is almost never “push harder.” Go clear map icons for skill points, finish side quests for gear, and spend your unspent skill points. If you are lost on objectives, re-read the quest journal — it updates with more context than the map markers suggest.
Quest Checklist
- Prologue: All Good Things
- Act I: Withering
- Act I: Like Father, Like Son
- Act I: Sacred Covenant
- Act II: Bad Blood
- Act II: Smoke and Ashes
- Act II: Ambrus (duel)
- Court: The Gilded Gauntlet
- Act II: The Bittersweet Toast
- Act II: Bakir (the games)
- Court: The Lunar Game and the Ring
- Act III: Xanthe
For what comes next, pick a boss guide — the Brencis fight changes depending on your choices — or read up on all endings before the point of no return.
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