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Second Court Boss in Blood of Dawnwalker: Who It Is & How to Beat Bakir

The second Court boss in Blood of Dawnwalker is Bakir, the Warmonger: why the game wants you to fight him second, his Lunar Game, and how to prepare for the duel.

9/30/2026 1.0 Dawnwalker Wiki Team Last updated: 9/30/2026 5 min read

The second Court boss in Blood of Dawnwalker is Bakir, the Warmonger — and the game is built so that most players meet him exactly second. If you are following the court’s natural difficulty ladder, Bakir is the mid-act wall where the training wheels come off. Here is who he is, why he sits in the middle of the order, and how to arrive at his duel ready.

Second Court Boss cover

Who Bakir Is

Bakir is one of the three boyars ruling Vale Sangora under Brencis. Where Ambrus is an administrator of blood supply, Bakir is a former steppe horseman who answers every question with war. His signature institution is the Lunar Tournaments — games that lure humans in with the promise of reward and turn into deadly spectacle. His territory covers the southwest of the valley, centered on Boar’s Back and the Rockfalls, and his portfolio is keeping the local population in line: rewarding loyalists, punishing resisters.

He expects levels 20-24 — squarely above Ambrus’s 16-20 bracket and below Xanthe’s 24-28.

Why He Comes Second

The court is a deliberate ladder, and both community guides and the in-game region warnings point the same way:

  1. Ambrus first (16-20). His operations sit in the least dangerous regions, his fight teaches the court-duel format, and maxing his Anger is the fastest.
  2. Bakir second (20-24). His activities are more spread out and better guarded, his tournament setpieces test mobility and crowd control, and arriving under-leveled is how players hit their first real wall.
  3. Xanthe last (24-28). The oldest and most expensive boyar, in days and levels alike.

You can challenge boyars out of order — but Bakir is where the game stops forgiving it. The court system guide covers the ladder logic in full.

Working His Court Activities

Bakir’s Anger meter fills from disrupting his southwest operations. The known activity families:

  • Headhunters — eliminate his rebel-hunting squads
  • Transports — intercept his payoff and supply shipments
  • Distilleries — sabotage the equipment and guards keeping his cheap-booze control network running
  • Pillories — investigate the public punishments; one hides the side quest A Mother’s Plea

Most activities consume around 3 time segments — budget them against the 30-day clock with the time segments guide. Max his Anger and, like every boyar, he contacts Coen directly rather than auto-granting a quest. Do not kill him early: a premature kill forfeits his questline permanently.

The Lunar Game

Bakir’s personal questline culminates in his court’s signature event — the Lunar Game, the deadly tournament at the center of his arc. Expect a multi-stage encounter that tests the same things his territory taught you: sustained fights against grouped enemies, movement under pressure, and endurance management rather than single-target burst. Full walkthrough of the quest structure: court activities guide.

How to Prepare

  • Level 20+ before committing. The 20-24 range is a recommendation, not a ceiling — going in at 19 is asking for the fight to teach you the hard way
  • Stock consumables. His encounters are longer than Ambrus’s; bring healing and buffs for the tournament stages
  • Spec for crowds. Abilities that control or damage multiple enemies outperform single-target setups in his content
  • Feed beforehand. Hunger management matters in long fights — the drain-or-kill policy you set for Bakir himself also decides a permanent buff versus a living epilogue

The Choice at the End

Like every boyar duel, Bakir ends with the game’s signature decision: kill, spare, or drain. Sparing keeps him alive for the epilogue; draining grants permanent power at the cost of the man. If you are tracking ending requirements, decide before the fight, not during it.

Frequently Asked Questions

Who is the second boss in Blood of Dawnwalker?

Among the court boyars, the intended second is Bakir, the Warmonger (levels 20-24), following Ambrus and preceding Xanthe. The court can technically be challenged in any order.

What level should I be for Bakir?

Level 20 or higher. His territory and tournament content are tuned for the 20-24 range, and the region skull colors on the map will warn you if you are under-leveled.

Where are Bakir’s activities?

Primarily in Boar’s Back and the Rockfalls in the southwest, with some operations spilling into neighboring regions. The Court panel shows his icon on discovered sites.

What happens if I kill Bakir early?

You lose his questline permanently — the game explicitly warns that killing a boyar before maxing their Anger forfeits their personal quests. Spare him until the meter is full.


Source: Polygon, Fextralife, dawnwalkers.wiki, GamesLantern — level ranges and activity families cross-verified; tournament stage details marked where community-sourced.

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