New Game+ in The Blood of Dawnwalker: What's Different & Carry Over
New Game+ in The Blood of Dawnwalker explained: what carries over, what resets, what's new, and whether it's worth playing — complete guide to the second run.
New Game+ (NG+) in The Blood of Dawnwalker is the post-completion mode that lets you replay the story with certain benefits carried over from your first run. For a game built around choices, consequences, and multiple endings, NG+ is not just a convenience — it is the intended way to see everything the story has to offer. This guide covers what carries over, what resets, what is new, and whether it is worth your time.

How to Unlock New Game+
New Game+ unlocks automatically after completing the main story — any ending counts. After the credits, the game prompts you to save a “clear data” file. Loading this file starts NG+.
Important: The clear data save is separate from your regular saves. Do not overwrite it if you want to return to your completed first-run state.
What Carries Over to New Game+
| Carries Over | Does NOT Carry Over |
|---|---|
| Character level | Story progress (quests reset) |
| Skill points and unlocked skills | Quest items and key items |
| Equipment and inventory | Map exploration (fog of war returns) |
| Gold / currency | Faction reputation / Boyar anger levels |
| Collectibles (lore entries, codex pages) | Ally questline progress |
| Certain permanent unlocks (e.g., fast travel points) | Ending-specific flags |
Note: The exact carry-over list is based on community reports. Some sources suggest minor variations may exist between game versions.
What Resets in New Game+
Everything story-related resets:
- All quests return to their initial state
- Ally questlines (Lacra, Crake) must be redone
- Boyar anger and Infamy start at zero
- The 30-day timer restarts
- Dialogue choices can be made differently
- Endings can be changed
This is the point of NG+. The game is designed so that a single playthrough cannot see all content. Choices lock each other out, ally questlines conflict, and the ending is determined by a combination of factors that require multiple runs to explore.
What’s New in New Game+
New Game+ is not just a replay with benefits. Several elements are new or changed:
Difficulty Adjustment
Enemies scale to your carried-over level. This means the early game — normally a gentle onboarding — becomes a genuine combat challenge. Players report that the prologue and first region feel completely different when enemies hit as hard as late-game opponents.
New Dialogue Options
Certain dialogue options that were unavailable in your first run become accessible in NG+. These are not clearly marked, and they are easy to miss if you are skipping through conversations you have already seen. Community reports suggest these new options reference your prior run in subtle ways — a character might reference a choice you made, or an option might appear that reflects knowledge you should not have yet.
Hidden Content
Some content is only accessible in NG+:
- A hidden quest or encounter in the prologue region (community verification in progress)
- Additional lore entries that reference your first run’s choices
- A unique item or weapon that cannot be obtained in a first playthrough
- Epilogue variations that acknowledge your prior ending
Community verification in progress: The full list of NG+-exclusive content is still being mapped. Early reports suggest it is substantial but not advertised by the game.
Is New Game+ Worth Playing?
Yes, if you want to see multiple endings. The game’s seven endings cannot all be reached from a single save, even with the master-save trick before the final quest. Some endings require ally questlines that conflict with each other, and some require choices made much earlier in the story.
Yes, if you want the full story. The Blood of Dawnwalker hides significant narrative content behind choices that lock each other out. NG+ is the only way to piece together the complete picture.
Maybe, if you only want one ending. If you are satisfied with your first ending and do not care about the others, NG+ offers less value. The combat scaling makes the early game harder, and the story beats are largely the same.
NG+ Strategy Tips
- Plan your ending before you start. Know which ally questlines you need and which choices to make. Use the Ending Checklist to map your route.
- Do not skip dialogue. New options appear in NG+ that were not available before. Skipping conversations means missing them.
- Revisit every region. NG+-exclusive content is not concentrated in one area. Explore thoroughly, even in places you think you know.
- Save before every major choice. Just like your first run, NG+ choices are permanent. Use your extra save slots liberally.
- Check your carried-over inventory. Some items that were quest-specific in your first run may have different uses or interactions in NG+.
Related Guides
- All Endings Guide — the seven endings and how to reach each
- Ending Checklist — what to complete before the point of no return
- Choices & Consequences — how decisions ripple through the story
- Post-Game Content — what to do after the credits
- Story Timeline — the complete narrative by in-game day
Frequently Asked Questions
Does New Game+ have a different ending?
No. The seven endings are the same in NG+. However, the epilogue may have additional variations that acknowledge your prior run.
Can you play New Game+ indefinitely?
Yes. After completing NG+, you can start another NG+ from your clear data. Each subsequent run carries over the same benefits and resets the same content.
Does New Game+ scale enemies to your level?
Yes. Enemies scale to your carried-over level, making the early game significantly harder than in a first playthrough.
Is there content exclusive to New Game+?
Yes. Community reports confirm new dialogue options, hidden content, and possibly a unique item or weapon that cannot be obtained in a first playthrough. The full list is still being mapped.
Source: IGN Walkthrough, Fextralife Wiki, Community Verification in Progress
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